But you need your cantrips to find creatures, so hoping they do double-duty to find lands as well has worked out well enough for me in playtesting
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As Hecteyes's ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same
While it doesn't give all your creatures haste, one thing to remember is that most decks often only need to give one new creature haste per turn, which means this basically gives all your creatures haste most of the time
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves